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- #FANTASY GROUNDS ULTIMATE STEAM UPDATE#
- #FANTASY GROUNDS ULTIMATE STEAM UPGRADE#
- #FANTASY GROUNDS ULTIMATE STEAM PC#
- #FANTASY GROUNDS ULTIMATE STEAM LICENSE#
Fantasy Grounds is paid upfront, and requires either everyone to buy a copy (impractical - groups change, new people join, etc) or the GM to buy a very expensive ultimate license (still impractical - no one else can ever GM without going back to the purchase problem). Regarding payments: roll20 is free for everyone, but the paid features are subscription only and it gets expensive in the long term. I generally like fullscreen better, but RPGs for me required too much information for a single screen (even with a second monitor to open all the sheets and notes and chat and stff I often needed outside sources, pdfs, check the chat program, etc). I think being in a browser makes roll20 easier to use if you are constantly alt-tabbing to different programs, webpages and stuff (as I often do while GMing.). In general, FG tries hard to be very polished and professional, and it makes a difference. They each improved in each other's area since then, though. Roll20 allowed you to search a library of public images, while FG had a smaller but more curated collection. Even without the subscriptions that allowed scripts, roll20 had more options with macros, and it was a lot easier to get started (but you had to do everything manually) but FG had a lot of official content and everything was pretty and pre-configured (which was great until you wanted to house rule something).
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xDīack in the days, roll20 was a lot more focused on being customizable while Fantasy Grounds was more about being "ready to play". but I actually had a long-lasting group that used both programs (regular DM liked FG more, other people DMed once in a while and liked roll20 better) so we compared them a lot. I'll talk about FG2 that was what I played a lot, I expect it to have improved a lot. It is pretty much equivalent, but with slightly different features and interfaces - and most importantly, payment models. So what does it do? Is it doing kind of the same stuff as roll20, or different, or just more? Does not being browser-based make it a significantly different experience? Is it more stable?
![fantasy grounds ultimate steam fantasy grounds ultimate steam](https://cdn.cloudflare.steamstatic.com/steam/apps/252690/ss_99901da8afdcce4f5e14e0ae63fa1f34dcc09c85.1920x1080.jpg)
My friends and I have been using Roll20 lately, often with Zoom or Jitsi on the side so we can see each other's faces bigger than tiny, and also because the conferencing part has been pretty glitchy. Quoting: Purple Library GuyI've never tried this. You can find it in Early Access on Steam.
#FANTASY GROUNDS ULTIMATE STEAM UPGRADE#
They also have upgrade options to get a discount if you own the older app. It sounds ridiculous but a lot of that is officially licensed content from D&D and various others. Considering there's absolutely tons of DLC, that was probably the only sane option.
![fantasy grounds ultimate steam fantasy grounds ultimate steam](https://www.fantasygrounds.com/images/store/S2P91125.jpg)
Sharing DLC between the original and this is a nice touch, as long as you use the same account for both versions it will give you any previous DLC you own.
#FANTASY GROUNDS ULTIMATE STEAM PC#
Native support for Mac, Linux and Windows PC.64-bit support to allow for more content (quality and quantity).
#FANTASY GROUNDS ULTIMATE STEAM UPDATE#
They even took on new developers recently, as noted in a Kickstarter update who helped get Linux sorted. Linux as a supported platform was part of that, so it's great to see them deliver. Turns out they actually had a Kickstarter campaign to fund it, back in 2019 this raised $509,343. YouTube videos require cookies, you must accept their cookies to view.